﻿// MIT License (MIT)
// 
// Copyright (c) 2014 K Ercan Turkarslan
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// 

using System;

namespace Mios
{
    public class MiosScene : MiosItem
    {
        #region Luup Request

        public String Luup_RunScene()
        {
            return Engine.Luup_RunScene(Id);
        }

        public String Luup_SceneRename(String name, String room)
        {
            return Engine.Luup_SceneRename(Id, name, room);
        }

        public String Luup_SceneDelete()
        {
            return Engine.Luup_SceneDelete(Id);
        }

        public String Luup_SceneList()
        {
            return Engine.Luup_SceneList(Id);
        }

        #endregion

        public String Name { get; private set; }
        public MiosRoom Room { get; private set; }

        #region Constructor(s)
        public MiosScene(MiosEngine engine, UInt32 id, String name, MiosRoom room)
            : base(engine, id)
        {
            Name = name;
            Room = room;

            if (room != null)
                room.AddScene(this);
        }
        #endregion
    }
}
